Tuesday, October 9, 2012
Capstone Timeline
For my capstone timeline, what I did was actually quite simple. I just sat down one night, thought about the basic needs I had to do for my project, and divided them up based on how much time I thought it would take. I thought of the basic topics, like assets, then assigned a pretty large amount of time for it because I am not entirely sure how many assets I will be creating. Although for things like creating the map I assigned a little less time because it won't take as long, but I also gave myself a little more time than I normally would have since that part is in this current semester and I am working on other projects as well. I also made sure to give myself about a month of buffer time in case major problems sprung up, and if no problems come up then I will be using that time to add something extra to my game. The extra something will probably be either AI or Squirrel models, possibly both, depending on the difficulty of each and the actual amount of time I have left over.
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