Saturday, September 8, 2012

Class Discussion About Capstones

One of the major things I remember about my discussion with another person about our capstones is that I learned a lot about the other person's, and they learned almost nothing about mine. The major reason is because I was actually interested in theirs and kept asking questions, and they didn't ask much about mine. Now the main question here is, were they not asking because they weren't interested, or were they not asking because they were to busy answering my questions? I believe it is more that they were not interested. However, I don't think it is their fault they weren't interested, I think it was mine. I didn't really describe mine well or even go into detail about the story (the thing I actually know is set in stone). I mostly just went through the kind of level I wanted to do in UDK and how I wanted to do it, and didn't present my capstone for what it was, an immersive environment based on a specific story. This led to their description being along the lines of "He's going to do a stealth-based level in an indoor environment", which sounds pretty boring as a capstone description. I think what I need to take away from this is stop relying on people asking questions to describe my capstone, and take initiative to talk about all of the contents it contains, not just the level design part.

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